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Multithreaded, X-Particles utilises all of your computers CPUs whenever possible for speed and efficiency. A unique rule system of Questions and Actions enables complete control over particle simulations. Designers can switch effortlessly between motion graphics and VFX, within a unified system. Multiple options to combine Emitters and Modifiers, gives you a vast range of possibilities. Data Mapping : Fully exchange, manipulate and combine particle data from every place within X-Particles.

Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control. Key Features : The three essential driving forces behind X-Particles simulations; Dynamics — bringing life to your particles, Generators — creating geometry, splines and volumes and Modifiers — to control and manipulate your particles behaviour.

Dynamics : A wide range of Dynamic modules from Constraints to Fluids and Fire means you can add life to your particles, replicating realistic physical particle behaviour. Our interactive tools are intuitive, combining a whole host of X-Particles effects using multi-threaded options leaving you with unlimited possibilities and the ability to create caches for the production pipeline.

Generators : Generate fast and stable geometry and Splines from particles. Attach your animated models to create realistic cache ready simulations. Modifiers : A wide range of modifiers enables you to create exceptional effects, with a simple and intuitive workflow aided by effect stacking.

Multi-threaded options and a unique and straightforward system of Questions and Actions means you have full control of your particles. Plus, Datamapping from particle information and complete R20 Field Support. OpenVDB Meshing : Streamlined workflow for meshing using our filtering system, means you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. OpenVDB enables you to entirely art direct meshes; you can take total control of your artwork.

Bring your simulations to life with easy to use tools for everything from particle life, size, age, color and much more. You can edit particles and set groups, giving you complete control. Add realistic fluid dynamics to your particles, you can also transfer physical and colour data from explosions. Key Features : X-Particles beauty is its versatility, not only can you create realistic Fire and Smoke simulations. Fire : Produce custom chemical burning models to create hyper-realistic Fire simulations.

Combine Linear, advanced and smart advection modes, with Pressure, Curl and Turbulence support to create a multitude of combustion effects. Intuitive and Fast workflow means Explosia is the go to tool for all your burning requirements.

Smoke : Create Smoke effects with Explosia, manipulate the level of diffusion, dissipation and buoyancy with intuitive precise controls. For the finer details use our Vorticity Refinement, you can also add object collisions to your simulations with fluids or solids. Combined with a range of X-Particle Modifiers, you can generate a truly extensive range of smoke effects. Advection : Advection means you can add hyper-realistic fluid dynamics to your particles.

You can transfer physical and colour data from explosions. Flowfield Modifier : Our velocity field generator, FlowField lets you create custom velocity field effects. The possibilities with Flow Fields are endless. They can be mixed and layered to push directed particle effects to the next level. Emission Control : Endless possibilities with Emission Control, emit Smoke and Fire from geometry with texture support.

Emit particles to paint the shape of the explosion, take full control over heat, fuel, smoke and velocity channels. With a streamlined workflow for meshing using our filtering system, you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. X-Particles Modifier : Experience a huge amount of control due to the deep integration into the X-Particles modifier toolset. Add custom winds and turbulences to shape the direction of your smoke and fire.

In combination with the new FlowField you are able to direct your simulation along splines and objects. This will allow you to create a wide range of fire and smoke effects from a small candle fire to large scale explosions.

Our Liquid and Grain Solver enables you to create stunning large and small-scale fluid simulations. From stunning beaches, with waves and ocean spray, to beautiful product shot splashes, giving you full control over the fine detail. Render as particles or create custom geometry using our OpenVDB mesher. Flip Domain for medium to large-scale liquid simulations. And for the finer details; xpSplash for the perfect crown splashes, xpSheeter for generating thin sheets in fluid simulations and xpWave Modifier for artist driven wave generation.

Combined with a multitude of other X-Particles modules makes this a designer friendly solver with very flexible options to achieve accurate and stable results. The Domain is a multipurpose velocity field solver that creates smooth particle motion, without the limitations of particles. Highly adjustable and easy to use via vector handles, making this tool a welcome addition to the Fluids toolset.

Sheeter : Improve the look of your water splashes with the new xpSheeter, autodetecting holes in fluids and filling them with thin film particles to mimic real-world fluid sheeting. Adjust wave height and frequency with easy to use options and noise patterns to produce wave forces.

This creates continuous surfaces, therefore pushing art directed fluids to a whole new level. Why not smash them to pieces using scene objects, water or even more sand. You can control fuel, temperature and smoke separately to create hyper-realistic burning effects. SnowFX : From dry powder to wet slush, FluidFX allows you to create and art direct highly realistic snow scenes in an intuitive, artist-friendly way.

Foam and Spray : Enrich your fluid simulations with Foam dynamics; this feature enables you to generate foam, trapped air and spray particles on top of your FluidPBD and FluidFX simulations. With full control of your fluids speed, wave crest curvature and particle compression you can quickly customise the behaviour and amount of foam and spray generated.

The perfect solution for visual effects production, bend and shatter reality with X-Particles DynamicsFX. Rigid Body Dynamics : Generated rigid bodies which can interact with all xpColliders in your scene, allowing variable friction and bounce properties. Soft Body Dynamics : The Rigidity and Constraint features of the xpDynamics tag allows you to transform geometry into soft objects, fully interacting with its surrounding.

Shattering : The xpShatter slices and breaks your geometry into volumetric pieces and is highly customisable to achieve recursive destruction or glass breaking. Particle Based Dynamics : Being particle-based means full control over your rigid and soft bodies using all X-Particle Modifiers. Simply apply an xpDynamics tag to your scene objects and see how the forces are creating:. The new xpShatter allows you to break apart any Scene Object.

Multiple shatters can be triggered using Time, Speed, Volumes and Collisions. Recursive shattering can be simulated by layering up unlimited shatter layers and triggers. Geometric Dissection : xpShatter provides full control over slicing your models into precise pieces by allowing the use of multiple shatter sources such as Curves, Primitives, Custom Geometry and Particles. With xpShatter you can choose between volume and surface-only shattering, giving you many options for geometric dissection.

Drive Cloth simulations with any Modifier, then rip it apart with the advanced tearing options. ClothFX brings you remarkably fast cloth simulations.

You can add dynamic tearing within particle groups and use the Constraints Collision System. Plus, with features such as tearing, pinning, stickiness and plasticity this is a truly precious feature.

Enabling you to create stunning cloth effects with full X-Particles support. Cloth Dynamics : ClothFX Dynamics system brings extremely controllable simulations, mainly due to its ability to interact with forces like gravity, wind or other objects. Sticking : Utilising other modifiers, allows Cloth to realistically replicate material interacting with sticky surfaces, offering you fantastic peeling effects.

Tearing : You can drive your cloth simulation with any X-Particles Modifier. Use a vertex map for precision tearing, simply pin and rip it apart with the advanced tearing options. ClothFX Tearing : The powerful tearing feature of ClothFX allows you to fully control cutting, tearing and breaking of your cloth surface. You can use edge, point, polygon-selections and vertex maps to precisely predefine your tearing patterns.

With the support of particle groups you are able to create unique cloth effects for any purpose. The closest points of your polygon objects are automatically connected once you create a Pin Map from your point selection. This allows you to apply the full modifier and dynamics toolset to combine ParticleFX with your Cloth simulation. Tear-maps and fuelled particle groups will enable you to run an ExplosiaFX simulation at the same time. With the new Infectio modifier you can control the burning direction procedurally.

X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colour, you can even use sound to texture your objects.

A dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D. You can use particle information to drive Cycle 4D materials. Fast Point Rendering : Particle rendering and high-quality fast point rendering means every channel has access to modifiers to give you even more control over the end result.

With full Object Colour support for the Generator and Skinner. Plus, Sound, Proximity and Wet Shader. Smoke and Fire : X-Particles comes with a dedicated rendering solution for smoke and fire simulations.

Access smoke, fire, fuel and temperature data separately to shape your flames. Generators : X-Particles provides a vast range of possibilities to create and render geometry from particles. From lightning generators, spline meshing and geometric fragmenting, each X-Particles Generator delivers with high performance and stability. Updated Sketchfab Cinema 4D Plugin offers compatibility with latest release and introduces support for Sketchfab for Teams.

Sketchfab, the popular…. Cinema 4D content…. Easily browse and intuitively place assets within scenes, key animation workflow enhancements, and continued development on powerful nodes system… S24…. This update includes many…. This site uses Akismet to reduce spam.

   


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